About the role
Preliminary Round: Online Quiz
- Date: 14th November 2026
- Duration: 15 Minutes
Rules:
-
Only teams are allowed (no lone wolves). -
Each team will have 2-5 members. -
Each team has to select a team name. -
Only one team representative is required to represent their team in the first round but participation of the entire team is encouraged to solve the questions.
Procedure:
-
It is a quick objective-based round conducted on Unstop. -
Participants will solve a set of questions based on ethical reasoning and decision-making. -
The top teams based on performance will qualify for the main event.
Main Event (On Campus)
- Date: 17th November 2026
- Time: 11:30 am onwards
Round 1 – Obsidian File
Crack the riddle. Unlock the case. Earn the chips.
Overview:
Teams solve a riddle to discover a password and unlock a business case study PDF. They must then answer business-related questions based on the case study to earn additional chips.
Rules:
-
Teams represent their assigned OTT platforms and work together. -
Chips are awarded according to the order in which teams solve the riddle. -
Five case-study questions will be provided. Attempting all questions is not compulsory, and there is no negative marking. -
Organisers' instructions and time limits must be followed.
Procedure:
-
Solve the riddle to unlock the case study or purchase the answer. -
Attempt five business-related questions within the given time. -
Earn 500 chips for every correct answer.
Scoring: Round 1 carries 40 points:
-
1st position – 35 points -
2nd position – 25 points -
3rd position – 15 points -
4th position – 5 points -
5th position – 0 points -
5 bonus points for completing the challenge within the time limit.
Round 2 – The Content Vault
Acquisition and Scouting Phase
Overview:
Teams use their chips from Round 1 to scout and acquire intellectual property (IP) assets across five content genres. They must balance spending on clues with securing distribution rights.
Rules:
-
Teams can inspect five available content boxes by purchasing clues. -
After scouting, teams must submit their purchase declarations. -
Teams can secure exclusive rights through a High Bet or form alliances through Low Bet splits. -
Teams are encouraged to spend approximately 70–80% of their chip balance.
Each box contains some titles.
Pricing:
-
Clue 1 – Free (Basic Hint)
-
Clue 2 – 100 chips (Moderate Hint) -
Clue 3 – 300 chips (Advanced Hint) -
High Bet – 800 chips (All 6 titles) -
2-team split – 400 chips (3 titles each) -
3-team split – 200 chips (2 titles each)
Round 3 – OTT Strategy Round
Survive the Disruption
Overview:
Teams develop a new OTT business strategy covering target audience, revenue model and subscription pricing. They must also pitch how their platform and content catalogue will survive an unexpected industry challenge.
Rules:
-
The round lasts 34 minutes, including preparation, pitching and questioning. -
Each team picks a chit containing an unexpected twist during preparation. -
Teams must explain whether their platform is fully, partially or not affected by the twist, with suitable reasoning. -
Each team delivers a 3-minute pitch followed by 2 minutes of cross-questioning.
Procedure:
-
Define the target audience, revenue model and subscription pricing. -
Explain the twist and how the platform will handle it. -
Deliver the 3-minute pitch. -
Face 2 minutes of questions from opposing teams.
Scoring: Round 3 carries 60 points:
-
Content Suitability – 10 marks -
Revenue Model – 10 marks -
Price Modification – 10 marks -
Twist Adaptability – 15 marks -
Cross-Questioning – 15 marks
Clause: The decision of the organising committee will be final and binding in all cases