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AXION Hackathon

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Deadline: 09/10/2026

Skills for this role

Skills we detected for this role.

  • Machine Learning
  • Blockchain
  • Cybersecurity
  • IoT

Opportunity brief

AXION HACKATHON — STAMPERS

About the Hackathon

STAMPERS presents AXION HACKATHON, a 24-hour online Open Innovation Hackathon powered by Unstop, bringing together students from different colleges, universities, branches and backgrounds to identify real-world problems and build innovative technology-driven solutions.

AXION is designed to give participants the freedom to choose a problem that matters to them and transform their ideas into a functional prototype within 24 hours.

Participants will get the opportunity to ideate, develop, test and present their solutions while collaborating with their teammates in an intensive hackathon environment.

Event Details

Event Name: AXION HACKATHON

Organized by: STAMPERS

Powered By: Unstop

Date: 11 October 2026

Day: Sunday

Duration: 24 Hours

Mode: Online

Theme: Open Innovation

Team Size: 2–4 Members

Registration: Exclusively through Unstop

Eligibility

  • The hackathon is open to college and university students.
  • Students from recognized colleges/universities across India can participate.
  • Students from any year of study are eligible.
  • Students from any branch, specialization or academic discipline can participate.
  • Students from Computer Science, Information Technology, Electronics, Electrical, Mechanical, Civil, AI/ML, Data Science, Management, Design and other disciplines are welcome.
  • Inter-college teams are allowed.
  • Inter-specialization/inter-department teams are allowed.
  • Teams can consist of students from different colleges and different academic backgrounds.
  • Participants must complete their registration through the official Unstop opportunity page.

Team Formation

  • Each team must have 2 to 4 members.
  • A participant can be part of only one team.
  • Inter-college teams are permitted.
  • Inter-specialization teams are permitted.
  • Teams may include members with different technical and non-technical skills.
  • Every team must have a Team Leader.
  • All team members must register individually on Unstop as instructed.
  • Teams are responsible for ensuring that their team information is accurate.

Hackathon Theme — Open Innovation

AXION follows an Open Innovation format.

There is no single fixed problem statement that all teams must solve.

Instead, participants are encouraged to identify a genuine problem and develop an innovative technology-based solution.

Possible areas include:

  • Artificial Intelligence & Machine Learning
  • Web Development
  • Mobile Applications
  • Cybersecurity
  • FinTech
  • EdTech
  • HealthTech
  • Sustainability
  • Smart Cities
  • Agriculture
  • Climate & Environment
  • Social Impact
  • Accessibility
  • Automation
  • Blockchain & Web3
  • Internet of Things
  • Data Science
  • Productivity
  • Campus Technology
  • Other technology-driven domains

Teams are free to choose their own domain as long as the project demonstrates a meaningful problem, solution and implementation.

Hackathon Format

The hackathon will be conducted for 24 continuous hours.

Phase 1 — Ideation

Teams identify a real-world problem and develop their initial solution concept.

Phase 2 — Problem Definition

Teams should clearly define:

  • The problem
  • Target users
  • Existing challenges
  • Proposed solution
  • Why the solution is needed

Phase 3 — Development

Teams build their prototype/MVP during the hackathon.

Phase 4 — Testing

Teams test their solution, identify issues and improve their implementation.

Phase 5 — Final Submission

Teams submit their project and other required materials according to the official submission instructions.

Phase 6 — Evaluation

The submitted projects will be evaluated by the judging panel based on the applicable judging criteria.

Number of Problem Statements

AXION is an Open Innovation Hackathon.

Therefore, there is no fixed number of problem statements.

Each team will:

Identify its own problem → Develop its own solution → Build a working prototype → Submit the project.

Project Requirements

Teams are expected to build a functional prototype, MVP or demonstrable implementation.

Projects may include:

  • Web applications
  • Mobile applications
  • AI/ML solutions
  • Software platforms
  • Automation systems
  • IoT solutions
  • Data-driven applications
  • Hardware + software solutions
  • Cybersecurity solutions
  • Other technology-based innovations

The final project should demonstrate a clear connection between the identified problem and the proposed solution.

What Teams Should Submit

Teams may be required to provide:

  • Project Title
  • Problem Statement
  • Solution Description
  • Key Features
  • Technology/Tech Stack
  • Project Demo
  • Source Code/Repository, where applicable
  • Project Presentation/Pitch Deck, if requested
  • Demo Video, if requested
  • Team Details

The exact submission requirements and submission method will be communicated through the official Unstop opportunity and organizing team.

Judging Criteria

Projects may be evaluated on the following parameters:

  • Innovation
  • Originality and uniqueness of the idea.
  • Problem Relevance
  • How clearly the project addresses a genuine and meaningful problem.
  • Technical Implementation
  • Quality and effectiveness of the technology used.
  • Functionality
  • How effectively the prototype demonstrates the proposed solution.
  • User Experience
  • Usability, interface design and overall user experience.
  • Impact
  • Potential social, economic, environmental or technological impact.
  • Scalability
  • Potential for the solution to be expanded and used by a larger audience.
  • Presentation
  • Clarity of the team's explanation, demonstration and overall presentation.

Rules & Regulations

  • Registration for AXION HACKATHON must be completed exclusively through Unstop.
  • Every team member must complete the required Unstop registration.
  • Team size must be between 2 and 4 members.
  • A participant cannot participate in multiple teams.
  • Inter-college teams are allowed.
  • Inter-specialization teams are allowed.
  • Participants must join the official AXION WhatsApp group.
  • Participants must follow all instructions communicated by STAMPERS and through Unstop.
  • Participants must submit their projects within the announced submission deadline.
  • Late submissions may not be accepted.
  • Plagiarism and unauthorized copying of another team's work are strictly prohibited.
  • Teams must not falsely claim ownership of another person's or organization's project.
  • Teams may use open-source libraries, APIs, datasets and development tools, subject to their respective licenses.
  • Teams should appropriately acknowledge significant third-party resources where applicable.
  • Participants are responsible for ensuring that their project complies with applicable laws and regulations.
  • Projects must not contain unlawful, harmful or malicious content.
  • Participants must maintain professional and respectful conduct throughout the event.
  • Any attempt to manipulate submissions, judging or registration information may result in disqualification.
  • Teams must be able to explain their project and demonstrate their contribution.
  • The organizing team reserves the right to disqualify participants or teams that violate the stated rules.
  • The decision of the organizing/judging team regarding rule violations and evaluation will be final.
  • Event schedules or procedures may be modified by the organizers when necessary, with updates communicated through official channels.

Originality & Use of AI

Participants may use commonly available development tools, frameworks, APIs, libraries and AI-assisted development tools.

However, the team must understand and be able to explain the submitted solution.

Using AI tools does not remove the team's responsibility for:

  • Originality
  • Code quality
  • Project functionality
  • Accuracy
  • Proper attribution where required
  • Compliance with third-party licenses

Submitting a copied project or representing someone else's work as the team's own may result in disqualification.

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