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Byteathon

hackathonKanniyakumari, Tamil Nadu, India
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Deadline: 02/10/2026

Skills for this role

Skills we detected for this role.

  • Machine Learning
  • Generative AI
  • Cybersecurity
  • IoT
  • UI/UX Design

Opportunity brief

BYTEATHON 2026 is a 24-hour innovation and technology hackathon organised by the Department of Computer Science and Engineering, Noorul Islam Centre for Higher Education (NICHE), Kanniyakumari.

BYTEATHON brings together innovators, developers, programmers, designers, engineers, creators, and problem-solvers to transform real-world challenges into practical, innovative, and scalable solutions.

Participants will work in teams to analyse problem statements, design solutions, select suitable technologies, develop prototypes, and demonstrate their implementation before an expert judging panel.

The hackathon focuses on:

  • Innovation and originality
  • Technical implementation
  • Problem-solving ability
  • Functional prototype development
  • Feasibility and scalability
  • User experience
  • Real-world applicability and impact
  • Presentation and technical understanding

With a ₹70,000 cash prize pool, an online preliminary round, and a 24-hour offline Grand Finale at NICHE, Kanniyakumari, BYTEATHON is designed to give participants an opportunity to build, experiment, collaborate, and demonstrate what they can create under real hackathon conditions.

BYTEATHON 2026 at a Glance

  • Event: BYTEATHON 2026
  • Organiser: Department of Computer Science and Engineering, Noorul Islam Centre for Higher Education (NICHE)
  • Finale Venue: Noorul Islam Centre for Higher Education, Kanniyakumari, Tamil Nadu
  • Format: Online Preliminary Round + Offline Grand Finale
  • Grand Finale Duration: 24 Hours
  • Team Size: 1–4 Members
  • Eligibility: Open for everyone
  • Inter-college Teams: Allowed
  • Inter-specialisation / Inter-department Teams: Allowed
  • Prize Pool: ₹70,000
  • Round 1 Submission Deadline: 2 October 2026
  • Grand Finale: 15 October 2026
  • Finalists: 30 Teams
  • Round 1 Registration/Submission Fee: ₹400 per team

Competition Format

BYTEATHON 2026 will be conducted in two stages.

Round 1 – Online Preliminary Round

Round 1 is an online idea and solution submission round.

Teams can choose from five curated problem statements or participate under the Open Innovation category.

Participants are expected to identify the problem clearly, propose an innovative solution, explain its technical implementation, and demonstrate the feasibility and potential real-world impact of their idea.

Round 1 Submission Requirements

Teams must submit:

1. Presentation – 10 to 12 Slides

The presentation should cover:

  • Team details
  • Selected Problem Statement / Problem Statement Code
  • Problem understanding
  • Proposed solution
  • How the solution works
  • Technology stack
  • System architecture or workflow
  • Innovation and uniqueness
  • Feasibility
  • Usability
  • Real-world use cases
  • Scalability and potential impact
  • Key differentiators
  • Demo / Explanation Video – 3 to 5 Minutes

The video should clearly explain:

  • Selected problem statement
  • Proposed solution
  • Core idea and workflow
  • Technical approach
  • Technology stack
  • Code or implementation overview, where applicable
  • Feasibility
  • Innovation
  • Use cases
  • What differentiates the solution from existing approaches
  • Prototype – Optional for Round 1

A prototype, mock-up, proof of concept, repository, or demonstrable implementation may be submitted where applicable.

While a complete prototype is not mandatory for Round 1, teams capable of demonstrating technical progress are encouraged to do so.

Round 1 Deadline : 2 October 2026

All submissions must be completed before the announced deadline.

Submissions will undergo a multi-stage evaluation process, after which 30 teams will be shortlisted for the BYTEATHON Grand Finale.

Round 2 – 24-Hour Offline Grand Finale

The shortlisted teams will be invited to participate in the 24-hour offline BYTEATHON Grand Finale at Noorul Islam Centre for Higher Education (NICHE), Kanniyakumari.

Grand Finale Date: 15 October 2026

To maintain fairness among all finalists, teams will receive the applicable final-round problem statements/challenges as instructed by the organisers for the Grand Finale.

During the 24-hour hackathon, teams will:

  • Analyse the challenge
  • Brainstorm and design their solution
  • Develop the system architecture
  • Build and integrate components
  • Test their implementation
  • Develop a functional prototype
  • Prepare their final presentation
  • Demonstrate the solution before the judging panel

At the end of the hackathon, every team must present a working prototype or demonstrable implementation and explain its architecture, technology stack, design decisions, functionality, feasibility, limitations, and potential real-world impact.

Judges may question teams regarding any part of their implementation to verify their understanding and contribution.

Problem Statements

BYTEATHON Round 1 consists of:

  • 5 Curated Problem Statements
  • 1 Open Innovation Track

Teams may select one of the provided challenges or participate through Open Innovation where applicable.

The challenges are designed around real-world problem-solving, technology, innovation, software development, engineering, AI, cybersecurity, automation, digital solutions, and practical applications of emerging technologies, depending on the individual problem statement.

Participants are encouraged to develop solutions that are:

  • Technically sound
  • Innovative
  • Practical
  • User-focused
  • Feasible
  • Scalable
  • Impactful

Detailed problem statements, requirements, templates, and submission instructions will be available through the official BYTEATHON communication channels and platforms.

Who Can Participate?

BYTEATHON is open for everyone who wants to build, innovate, and solve problems.

Participants with backgrounds or interests in areas such as the following are welcome:

  • Computer Science
  • Information Technology
  • Artificial Intelligence & Machine Learning
  • Data Science
  • Cybersecurity
  • Electronics
  • Robotics
  • Engineering
  • UI/UX Design
  • Web Development
  • Mobile App Development
  • Cloud Computing
  • IoT
  • Automation
  • Product Development
  • Entrepreneurship
  • Design
  • Innovation

Participants do not need to restrict their teams to a single discipline.

Team Rules

  • Each team can consist of 1 to 4 members.
  • Solo participation is allowed.
  • Inter-college teams are allowed.
  • Inter-specialisation and inter-department teams are allowed.
  • Participants from different academic years may form a team.
  • Cross-disciplinary teams are encouraged.
  • A participant may be registered with only one team.
  • Each team must nominate one member as the Team Leader.
  • Participant details submitted during registration must be accurate.
  • Identification may be requested by the organisers wherever required for verification.

Evaluation Criteria

Projects may be evaluated based on:

1. Problem Understanding

How clearly the team understands the selected challenge and its underlying requirements.

2. Innovation and Originality

The uniqueness, creativity, and novelty of the proposed approach.

3. Technical Implementation

Quality of architecture, engineering, programming, integration, algorithms, technologies, and implementation decisions.

4. Prototype Functionality

How effectively the prototype demonstrates the proposed solution.

5. Feasibility

Whether the solution can realistically be implemented, deployed, maintained, or expanded.

6. Real-World Applicability

The relevance of the solution to practical problems and real users.

7. Impact

Potential social, technological, commercial, environmental, institutional, or user impact, depending on the problem.

8. Scalability

Ability of the solution to grow beyond the prototype stage.

9. User Experience

Usability, accessibility, interface design, and overall experience where applicable.

10. Presentation and Demonstration

Clarity and effectiveness of the team's final presentation and live demonstration.

11. Technical Understanding

The team's ability to explain, justify, debug, modify, and defend its own implementation during interaction with the judging panel.

Use of AI and Development Tools

AI-assisted development tools are permitted in BYTEATHON unless explicitly restricted for a particular problem statement.

Participants may use:

  • AI coding assistants
  • Generative AI tools
  • Open-source libraries
  • Frameworks
  • APIs
  • SDKs
  • Development environments
  • Public datasets
  • Cloud platforms
  • Design tools
  • Automation tools
  • Publicly available technical resources

However, participants must understand the solution they submit.

A team must be able to explain and justify:

  • Code
  • Architecture
  • Algorithms
  • APIs
  • AI-generated components
  • Models
  • Data flow
  • Design decisions
  • Security considerations
  • Technical implementation

Judges may request participants to explain, modify, reproduce, debug, or demonstrate portions of their solution to verify their understanding and contribution.

Using AI as a development tool is permitted. Submitting work that the team cannot explain or falsely representing externally developed work as its own is not permitted.

Open-Source and Pre-Built Components

Pre-existing open-source libraries, APIs, frameworks, SDKs, development tools, datasets, models, templates, and publicly available resources may be used.

However:

  • Their use must be disclosed wherever applicable.
  • Previously developed components used by the team must be declared.
  • Teams must clearly distinguish between existing components and work developed specifically for BYTEATHON.
  • External resources must not be misrepresented as original work created by the team.
  • The focus of evaluation will be on how effectively the team designs, integrates, implements, and understands its complete solution.

Plagiarism and Originality

The solution submitted must represent the genuine work and contribution of the registered team.

The following may result in disqualification:

  • Copying another team's solution
  • Submitting another person's project
  • Submitting an existing project without disclosure
  • Plagiarism
  • Misrepresenting third-party work as original
  • Falsifying implementation or results
  • Using prohibited resources where restrictions have specifically been announced

The organising committee and judges may conduct technical verification wherever necessary.

General Rules

  • Participants must complete registration before the specified deadline.
  • Participants may compete only as part of their registered team.
  • Team members should not be changed after the registration deadline without prior approval from the organisers.
  • A participant cannot represent more than one team.
  • Teams must work on only one selected problem statement or Open Innovation submission unless otherwise instructed.
  • All required submissions must be provided within the specified deadlines.
  • Late or incomplete submissions may not be evaluated.
  • Participants must follow the prescribed submission format.
  • Teams are responsible for ensuring that submitted presentation links, video links, repositories, documents, prototypes, and other materials are accessible to the evaluation panel.
  • Offensive, unlawful, deliberately harmful, unsafe, or unethical projects may be rejected or disqualified.
  • Participants must maintain professional conduct throughout BYTEATHON.
  • Harassment, deliberate damage to property, misconduct, or violation of institutional rules may lead to disqualification.
  • Final-round participants are responsible for bringing their own laptops, chargers, development environments, adapters, and specialised personal equipment unless specifically stated otherwise.
  • Internet access, mentoring facilities, or other resources offered by the organisers will be subject to availability.
  • Participants are responsible for maintaining appropriate backups of their work.
  • Teams must comply with venue and institutional regulations during the offline Grand Finale.
  • Judges may evaluate both the final product and the team's understanding of how it was built.
  • The decision of the judging panel and organising committee will be final.
  • The organising committee reserves the right to modify the event schedule, rules, problem statements, judging process, or competition format where reasonably necessary.
  • Important changes will be communicated through official BYTEATHON channels.

Prize Pool – ₹70,000

BYTEATHON 2026 features a total cash prize pool of ₹70,000.

Winner – ₹40,000

1st Runner-Up – ₹20,000

2nd Runner-Up – ₹10,000

Winners will be selected by the official judging panel according to the announced evaluation criteria.

Certificates and other recognition or opportunities associated with BYTEATHON will be communicated through official event channels.

Finalists and Grand Finale

A total of 30 teams will be shortlisted from the preliminary round for the offline Grand Finale.

The BYTEATHON 24-Hour Grand Finale will be conducted at:

Noorul Islam Centre for Higher Education (NICHE), Kanniyakumari, Tamil Nadu

Food and accommodation for eligible finalists during the final event will be provided by the organisers as per the arrangements and instructions communicated to shortlisted teams.

Important Dates

Round 1 Submission Deadline: 2 October 2026

24-Hour Offline Grand Finale: From 15 October 2026

Why Participate in BYTEATHON 2026?

BYTEATHON is more than an idea competition.

It is an opportunity to:

  • Build a real working prototype
  • Solve real-world challenges
  • Test your technical and problem-solving skills
  • Work with developers, designers, engineers, and innovators
  • Experiment with AI and emerging technologies
  • Gain hands-on hackathon experience
  • Present before an expert judging panel
  • Compete for a ₹70,000 prize pool
  • Build your portfolio and project experience
  • Network with participants, mentors, industry professionals, and innovators
  • Turn an idea into something that actually works

Whether you are a developer, designer, engineer, cybersecurity enthusiast, AI/ML builder, entrepreneur, product thinker, or simply someone with a problem worth solving, BYTEATHON gives you 24 hours to turn your thinking into reality.

Welcome to BYTEATHON 2026!

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