Opportunity brief
Event Details
- Date: 23 October 2026
- Time: 4:00 PM – 5:30 PM
- Venue: Volleyball Court, I.T.S Engineering College, Greater Noida
- Registration Fee: ₹300/team
- Prize Pool: ₹8,000
Event Description
Robo Soccer is a high-energy robotics football challenge at TechTrix'26, where teams compete using a custom-built, wirelessly controlled robot to maneuver a ball into the opponent's goal. Each team fields only one robot in the arena during a match. Teams must balance speed, control, and defensive strategy to outmaneuver their opponents in a fast-paced knockout tournament — bringing their own robot, controller, and spare parts.
Guidelines
Team Size & Eligibility
- 2 participants per team
- Open to undergraduate/postgraduate students and eligible participants from colleges/institutions
- Valid college/institutional ID is mandatory
- Only registered participants may compete; one participant cannot be registered in two teams for the same event
- Team composition cannot be changed after the registration deadline without written approval from the Event Coordinator
- The registered team captain is the official point of contact
Robot Specifications
Specification
Requirement
Maximum Dimensions
350 × 350 mm (L × W)
Maximum Weight
3 kg, including chassis, kicking mechanism, and batteries
Maximum Voltage
3S LiPo, 12V DC/3s (fully charged) — IC engines, pneumatics, and compressors prohibited
Control
Fully wireless (RF or Bluetooth) manual control — no wired tethers, autonomous operation strictly banned
Ball Handling
At least 50% of the ball's surface must remain exposed at all times — mechanisms that fully trap, grab, suction, or swallow the ball are prohibited
Pre-Event Inspection
- Teams must report to the arena at least 30 minutes before the official start time
- Every robot undergoes a technical inspection and weigh-in; robots failing weight, dimension, power, or ball-handling checks will be disqualified before the match begins
Arena & Match Format
- Arena: 8 ft × 4 ft, with 60 cm wide goal posts on each side
- Single-elimination knockout format, with byes (for uneven team counts) assigned via random draw
- A standard match consists of 2 rounds of up to 90 seconds each; the ball starts at centre with robots inside their defence "D" until the referee's signal
- A round is won by the first team to score; if no goal is scored in 90 seconds, the round is tied
- A team wins the match by winning both rounds, or winning one and tying the other
- 30-second break between rounds, with teams switching sides
- If the ball goes out of bounds, play pauses, robots freeze in place, and the ball resets to centre
- A robot that completely stops working mid-round causes an automatic round forfeit for that team (it may still play the next round if repaired during the break)
Tie-Breaker
- If tied after 2 rounds, a 3rd Tie-Breaker Round (max 90 seconds, first goal wins) is played
- If the 3rd round also ends 0-0, the winner is the team with the fewest accumulated penalties across all three rounds
- If goals and penalties are completely tied, judges decide based on Aggression and Control
Judging Criteria
Penalties are tallied (not awarded as free kicks) and used as a tie-breaker:
- Stalling (5-second rule): holding/pinning/trapping the ball in one position for over 5 seconds — 1 penalty point
- Goal camping (5-second rule): parking entirely inside your own goal for over 5 seconds without playing the ball — 1 penalty point
- Wall pinning (5-second rule): pinning the opponent against the arena wall while fighting for the ball for over 5 seconds — 1 penalty point
- Aggressive ramming: intentionally and repeatedly ramming the opponent instead of playing the ball — 1 penalty point
- Hand touches: manually resetting a flipped/stuck robot — 1 penalty point each
Disqualification
The following will result in disqualification:
- Exceeding the published dimensions, weight, or voltage limits
- Using a wired controller or autonomous operation
- Ball-trapping/suction mechanisms that leave less than 50% of the ball exposed
- Deliberately damaging another team's robot
- Receiving unauthorized external assistance
- Cheating, misconduct, tampering with another team's equipment, or misrepresentation of identity
- Poor social conduct, misbehaviour, foul/abusive language, or intentional damage to the arena or opponent's robot
The Event Jury/Referee/Technical Committee holds final authority on match decisions, technical eligibility, penalties, disqualification, scoring, rule interpretation, and safety decisions. Right to appeal: penalized teams may present their case to the Event Coordinators, but the administration's verdict is final.
NOTE-: Registration Fees are not refundable.