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Robo Soccer

hackathonGreater Noida, Uttar Pradesh, India
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Deadline: 18/10/2026

Opportunity brief

Event Details

  • Date: 23 October 2026
  • Time: 4:00 PM – 5:30 PM
  • Venue: Volleyball Court, I.T.S Engineering College, Greater Noida
  • Registration Fee: ₹300/team
  • Prize Pool: ₹8,000

Event Description

Robo Soccer is a high-energy robotics football challenge at TechTrix'26, where teams compete using a custom-built, wirelessly controlled robot to maneuver a ball into the opponent's goal. Each team fields only one robot in the arena during a match. Teams must balance speed, control, and defensive strategy to outmaneuver their opponents in a fast-paced knockout tournament — bringing their own robot, controller, and spare parts.

Guidelines

Team Size & Eligibility

  • 2 participants per team
  • Open to undergraduate/postgraduate students and eligible participants from colleges/institutions
  • Valid college/institutional ID is mandatory
  • Only registered participants may compete; one participant cannot be registered in two teams for the same event
  • Team composition cannot be changed after the registration deadline without written approval from the Event Coordinator
  • The registered team captain is the official point of contact

Robot Specifications

Specification

Requirement

Maximum Dimensions

350 × 350 mm (L × W)

Maximum Weight

3 kg, including chassis, kicking mechanism, and batteries

Maximum Voltage

3S LiPo, 12V DC/3s (fully charged) — IC engines, pneumatics, and compressors prohibited

Control

Fully wireless (RF or Bluetooth) manual control — no wired tethers, autonomous operation strictly banned

Ball Handling

At least 50% of the ball's surface must remain exposed at all times — mechanisms that fully trap, grab, suction, or swallow the ball are prohibited

Pre-Event Inspection

  • Teams must report to the arena at least 30 minutes before the official start time
  • Every robot undergoes a technical inspection and weigh-in; robots failing weight, dimension, power, or ball-handling checks will be disqualified before the match begins

Arena & Match Format

  • Arena: 8 ft × 4 ft, with 60 cm wide goal posts on each side
  • Single-elimination knockout format, with byes (for uneven team counts) assigned via random draw
  • A standard match consists of 2 rounds of up to 90 seconds each; the ball starts at centre with robots inside their defence "D" until the referee's signal
  • A round is won by the first team to score; if no goal is scored in 90 seconds, the round is tied
  • A team wins the match by winning both rounds, or winning one and tying the other
  • 30-second break between rounds, with teams switching sides
  • If the ball goes out of bounds, play pauses, robots freeze in place, and the ball resets to centre
  • A robot that completely stops working mid-round causes an automatic round forfeit for that team (it may still play the next round if repaired during the break)

Tie-Breaker

  • If tied after 2 rounds, a 3rd Tie-Breaker Round (max 90 seconds, first goal wins) is played
  • If the 3rd round also ends 0-0, the winner is the team with the fewest accumulated penalties across all three rounds
  • If goals and penalties are completely tied, judges decide based on Aggression and Control

Judging Criteria

Penalties are tallied (not awarded as free kicks) and used as a tie-breaker:

  • Stalling (5-second rule): holding/pinning/trapping the ball in one position for over 5 seconds — 1 penalty point
  • Goal camping (5-second rule): parking entirely inside your own goal for over 5 seconds without playing the ball — 1 penalty point
  • Wall pinning (5-second rule): pinning the opponent against the arena wall while fighting for the ball for over 5 seconds — 1 penalty point
  • Aggressive ramming: intentionally and repeatedly ramming the opponent instead of playing the ball — 1 penalty point
  • Hand touches: manually resetting a flipped/stuck robot — 1 penalty point each

Disqualification

The following will result in disqualification:

  • Exceeding the published dimensions, weight, or voltage limits
  • Using a wired controller or autonomous operation
  • Ball-trapping/suction mechanisms that leave less than 50% of the ball exposed
  • Deliberately damaging another team's robot
  • Receiving unauthorized external assistance
  • Cheating, misconduct, tampering with another team's equipment, or misrepresentation of identity
  • Poor social conduct, misbehaviour, foul/abusive language, or intentional damage to the arena or opponent's robot

The Event Jury/Referee/Technical Committee holds final authority on match decisions, technical eligibility, penalties, disqualification, scoring, rule interpretation, and safety decisions. Right to appeal: penalized teams may present their case to the Event Coordinators, but the administration's verdict is final.

NOTE-: Registration Fees are not refundable.

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