Opportunity brief
Guidelines:
- Eligibility: Open to student teams participating in the RoboWars 2.0 combat robotics competition.
- Team Size: Each team must have 2–10 members.
- Team Registration: Every team must register with a unique team name and nominate one Team Leader as the single point of communication.
- ID Requirement: All team members must carry a valid ID proof during the event.
- Robot Categories: Two weight categories are available:
- 8 kg category
- 15 kg category
- The maximum robot weight includes the chassis, armour, battery, weapons, electronics, fasteners, pneumatic source/tank, etc., with 5% tolerance.
- Only the remote controller is excluded from the weight calculation.
- There is no specified robot dimension restriction unless limited by arena space and safety.
- Cluster bots are not allowed; multiple robots cannot be used together.
- Robot Control: Robots must be controlled using a wireless remote controller, with all power sources onboard.
- Autonomous functions are permitted only when the controller can override or disable them at any time.
- A manual Emergency Stop (E Stop) must be available through the remote controller.
- Competition Format: The primary format is 1v1 combat. Resurrection and Rumble matches may also be conducted if announced by the organisers.
- Match Duration: Each match consists of 3 minutes of active fight time.
- Turnaround Time: Teams have 20 minutes to return ready for their next match after leaving post-match staging. Failure may result in a forfeit.
- Dates: RoboWars 2.0 is scheduled for 9th and 10th October 2026.
Competition Format:
One-on-One Match — 1v1:
Two robots compete against each other inside the enclosed arena.
Resurrection Match — Optional:
May be conducted if announced by the organisers.
Rumble Match — Optional:
Multiple robots (2+ robots simultaneously) may compete if announced by the organisers.
Objective:
Build a combat-ready robot capable of defeating opponents through strategy, mobility, and resilience. A team can win by immobilising the opponent or through judges' scoring.
Weapon Rules:
Allowed Weapons:
Subject to safety inspection:
- Magnetic devices
- Cutters
- Flippers
- Saws
- Lifters
- Wedges
- Spinning weapons
- Spinning hammers
Spinning weapons must comply with the specified braking and safety requirements. They must come to a complete stop within 60 seconds after power cut using a self-contained braking system.
Prohibited Weapons:
- Liquid/projectile-based weapons
- Inflammable liquids
- Electrical or other invisible damage weapons
- RF jammers
- Entangling weapons such as chains, ropes, or loose fabrics designed to trap opponents
- Flame-based weapons
Mobility Rules:
Allowed:
- Wheels
- Tracks
- Whole robot rolling
- Novel non-wheeled drive systems, provided they are safe and controllable
- Manual jumping/hopping, provided no part of the robot exceeds 6 ft in height at any stage.
Not Allowed:
- Flying mechanisms
- Airfoils, helium balloons, ornithopters, etc.
- Suction cups, glue, sticky treads, diaphragms, or similar mechanisms used to anchor the robot to the arena surface.
Battery & Power Rules:
- Robots must be electrically powered; IC engines are not allowed.
- Batteries must be onboard, sealed, and of a safe type.
- Maximum voltage: 36V DC between any two points at any time.
- Battery terminals must be protected against short circuits.
- Damaged or leaking batteries may lead to disqualification.
- Battery replacement is not allowed during a match.
- Teams should carry fully charged spare batteries.
- A manual disconnect switch and remote emergency stop capability are mandatory.
Match Rules & Victory Conditions:
- A robot wins when the opponent is immobilised.
- A robot is considered immobilised if it cannot demonstrate at least 1 inch of linear movement within 10 seconds, subject to the judges' final decision.
- If a robot is thrown out of the arena, the remaining robot is declared the winner if the arena supports ejection.
- An unsafe robot may be disqualified and declared the loser.
- Pinning/lifting is allowed for a maximum of 20 seconds per instance.
- A robot cannot win by pinning/lifting alone.
- Failure to release after the referee's instruction may result in disqualification.
Judging & Scoring:
If both robots remain mobile at the end of the match, judges determine the winner based on:
- Aggression: Deliberate and effective attacks.
- Control: Ability to attack weak points, accurate driving, and minimising damage.
- Damage: Reduction of the opponent's functionality or defensibility through deliberate actions.
The judges' decision is final and binding. Organisers may disqualify a robot from advancing if it is considered unsafe or unsuitable for the next round.
Safety Rules:
- Every robot must pass a safety inspection covering weight, battery, wiring, weapon safety, and E-stop.
- Robots may only be activated in the arena/test zone or with organiser approval.
- All weapons must have safety covers during transportation and in the pit area.
- No team member may enter the arena once robots have been placed inside.
- Unsafe behaviour, uninspected modifications, or rule violations may result in disqualification.
Disqualification Conditions:
A team/robot may be disqualified for:
- Illegal weapon systems or rule violations.
- Lack of E-stop or disconnect switch.
- Unsafe batteries, exposed terminals, or leaking/damaged batteries.
- Entering the arena during a match.
- Ignoring organiser instructions.
- Failure to return to the staging area with a ready robot within the allotted time.
Important: The organisers reserve the right to update the rules for safety or operational reasons. Teams are responsible for following the latest version of the rules.