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Robowars 2.0

competitionJobner, Rajasthan, India
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Deadline: 07/10/2026

Opportunity brief

Guidelines:

  • Eligibility: Open to student teams participating in the RoboWars 2.0 combat robotics competition.
  • Team Size: Each team must have 2–10 members.
  • Team Registration: Every team must register with a unique team name and nominate one Team Leader as the single point of communication.
  • ID Requirement: All team members must carry a valid ID proof during the event.
  • Robot Categories: Two weight categories are available:
  • 8 kg category
  • 15 kg category
  • The maximum robot weight includes the chassis, armour, battery, weapons, electronics, fasteners, pneumatic source/tank, etc., with 5% tolerance.
  • Only the remote controller is excluded from the weight calculation.
  • There is no specified robot dimension restriction unless limited by arena space and safety.
  • Cluster bots are not allowed; multiple robots cannot be used together.
  • Robot Control: Robots must be controlled using a wireless remote controller, with all power sources onboard.
  • Autonomous functions are permitted only when the controller can override or disable them at any time.
  • A manual Emergency Stop (E Stop) must be available through the remote controller.
  • Competition Format: The primary format is 1v1 combat. Resurrection and Rumble matches may also be conducted if announced by the organisers.
  • Match Duration: Each match consists of 3 minutes of active fight time.
  • Turnaround Time: Teams have 20 minutes to return ready for their next match after leaving post-match staging. Failure may result in a forfeit.
  • Dates: RoboWars 2.0 is scheduled for 9th and 10th October 2026.

Competition Format:

One-on-One Match — 1v1:

Two robots compete against each other inside the enclosed arena.

Resurrection Match — Optional:

May be conducted if announced by the organisers.

Rumble Match — Optional:

Multiple robots (2+ robots simultaneously) may compete if announced by the organisers.

Objective:

Build a combat-ready robot capable of defeating opponents through strategy, mobility, and resilience. A team can win by immobilising the opponent or through judges' scoring.

Weapon Rules:

Allowed Weapons:

Subject to safety inspection:

  • Magnetic devices
  • Cutters
  • Flippers
  • Saws
  • Lifters
  • Wedges
  • Spinning weapons
  • Spinning hammers

Spinning weapons must comply with the specified braking and safety requirements. They must come to a complete stop within 60 seconds after power cut using a self-contained braking system.

Prohibited Weapons:

  • Liquid/projectile-based weapons
  • Inflammable liquids
  • Electrical or other invisible damage weapons
  • RF jammers
  • Entangling weapons such as chains, ropes, or loose fabrics designed to trap opponents
  • Flame-based weapons

Mobility Rules:

Allowed:

  • Wheels
  • Tracks
  • Whole robot rolling
  • Novel non-wheeled drive systems, provided they are safe and controllable
  • Manual jumping/hopping, provided no part of the robot exceeds 6 ft in height at any stage.

Not Allowed:

  • Flying mechanisms
  • Airfoils, helium balloons, ornithopters, etc.
  • Suction cups, glue, sticky treads, diaphragms, or similar mechanisms used to anchor the robot to the arena surface.

Battery & Power Rules:

  • Robots must be electrically powered; IC engines are not allowed.
  • Batteries must be onboard, sealed, and of a safe type.
  • Maximum voltage: 36V DC between any two points at any time.
  • Battery terminals must be protected against short circuits.
  • Damaged or leaking batteries may lead to disqualification.
  • Battery replacement is not allowed during a match.
  • Teams should carry fully charged spare batteries.
  • A manual disconnect switch and remote emergency stop capability are mandatory.

Match Rules & Victory Conditions:

  • A robot wins when the opponent is immobilised.
  • A robot is considered immobilised if it cannot demonstrate at least 1 inch of linear movement within 10 seconds, subject to the judges' final decision.
  • If a robot is thrown out of the arena, the remaining robot is declared the winner if the arena supports ejection.
  • An unsafe robot may be disqualified and declared the loser.
  • Pinning/lifting is allowed for a maximum of 20 seconds per instance.
  • A robot cannot win by pinning/lifting alone.
  • Failure to release after the referee's instruction may result in disqualification.

Judging & Scoring:

If both robots remain mobile at the end of the match, judges determine the winner based on:

  • Aggression: Deliberate and effective attacks.
  • Control: Ability to attack weak points, accurate driving, and minimising damage.
  • Damage: Reduction of the opponent's functionality or defensibility through deliberate actions.

The judges' decision is final and binding. Organisers may disqualify a robot from advancing if it is considered unsafe or unsuitable for the next round.

Safety Rules:

  • Every robot must pass a safety inspection covering weight, battery, wiring, weapon safety, and E-stop.
  • Robots may only be activated in the arena/test zone or with organiser approval.
  • All weapons must have safety covers during transportation and in the pit area.
  • No team member may enter the arena once robots have been placed inside.
  • Unsafe behaviour, uninspected modifications, or rule violations may result in disqualification.

Disqualification Conditions:

A team/robot may be disqualified for:

  • Illegal weapon systems or rule violations.
  • Lack of E-stop or disconnect switch.
  • Unsafe batteries, exposed terminals, or leaking/damaged batteries.
  • Entering the arena during a match.
  • Ignoring organiser instructions.
  • Failure to return to the staging area with a ready robot within the allotted time.

Important: The organisers reserve the right to update the rules for safety or operational reasons. Teams are responsible for following the latest version of the rules.

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