Opportunity brief
Eligibility:
- The competition is open to college/university students only.
- Students from any college, university, branch, or specialization are eligible.
- This is an individual competition; participants must compete independently.
- Inter-specialization participation is allowed, as there are no restrictions based on academic branch or specialization.
Format:
- The competition will consist of 3–4 rounds.
- Each round will be independent, and participants can choose to participate in any round they feel is feasible for them.
- In each round, participants will be given a specific UI/interface or component to design.
- Participants will be given a fixed time limit for each round to design their interface.
- The problem statement and time limit for each round will be announced at the beginning of the respective round.
- At the end of each round, participants will submit/present their designs for evaluation.
- A winner will be selected for each round.
Rules:
- Participants must compete individually. No teams or collaboration between participants are allowed.
- The objective is to intentionally create the worst possible/most irritating user interface for the given problem statement while keeping it functional.
- Designs should be confusing, inconvenient, unintuitive, unnecessarily complex, or creatively frustrating.
- Participants must work on the problem statement assigned for the respective round.
- All designs must be created and submitted within the allotted time.
- Designs must be original and created by the participant during the competition.
- Plagiarism, copying another participant's work, or collaborating with another participant will result in disqualification.
- Judging will be based on worst usability, creativity, unnecessary complexity, confusing user experience, and entertainment value.
Judging Criteria:
Each submission will be evaluated on:
- Worst Usability – How difficult and frustrating the interface is to use.
- Creativity – How creatively the participant makes the interface bad.
- Unnecessary Complexity – The extent of needless complexity introduced.
- Confusing UX – How unintuitive and confusing the interface is.
- Entertainment Value – How humorous and entertaining the design is.
Winner & Rewards:
- A winner will be selected for each round.
- Winners will receive rewards/prizes as decided by the organizing team.