Opportunity brief
About the Role You will build the networking layer, game systems, and multiplayer mechanics for real games shipped to real users. Latency, synchronization, and scale — you will own these problems. What You'll Do Design and implement multiplayer game systems using Unity + Photon/Mirror or similar Build matchmaking, lobby, and real-time synchronization features Debug network issues — lag, desync, packet loss handling Optimize netcode for mobile-first multiplayer experiences Work with game designers to translate mechanics into network-aware systems What We're Looking For Proficiency in Unity and C# Understanding of client-server vs P2P networking models Familiarity with at least one multiplayer SDK (Photon, Mirror, Netcode for GameObjects) Ability to debug complex timing and synchronization issues