Opportunity brief
Event Description:
A high-speed, head-to-head robotics competition where custom-built robots face off in a 1v1 mechanical soccer match. Teams design, build, and pilot their manual bots in a purpose-built arena to outmaneuver opponents, defend their penalty zones, and score goals using a mini football.
Date: 21st November (Tech Inspection & Pool Stage) / 22nd November (Knockouts & Finals)
Registration Fee: ₹800- per Team
Registration Process:
- Participants will have to register on the official Saturnalia registration platform before the deadline mentioned on the platform.
- Participation may be subject to shortlisting in case of an overwhelming response.
- Only shortlisted participants, if applicable, will be notified about the further process.
- Participants must provide the required details and complete all necessary registration formalities within the specified deadline.
- Participation is exclusively open to college students possessing valid college ID cards for the current academic year.
- Participants must carry their valid college ID card during the event.
- The registration fee, if applicable, will be communicated through the official registration platform.
Rules & Regulations:
Event Overview & Arena Specifications:
Mayhem is the premier combat robotics tournament of Saturnalia. Engineering teams design and build wireless combat machines that can deliver active kinetic strikes while withstanding hostile impacts.
A robot wins by disabling its opponent through a Technical Knockout (TKO), or by scoring the most points for Aggression, Control and Damage.
Arena Specifications & Containment:
Enclosure Footprint:
- 16 ft × 16 ft × 7 ft fully enclosed steel frame
- High-impact, shatter-resistant polycarbonate safety walls
- Reinforced perimeter base guards
Active Floor Hazard Pit:
- A 3 ft × 3 ft automated floor pit opens during the final 60 seconds of every match round.
- Forcing an opposing robot completely into the pit is an instant TKO.
Safety & Containment Systems:
- Dual hard-wired emergency arena kill switches
- Optical containment screens
- Active smoke and exhaust ventilation for battery safety
Weight Classes, Roster & Eligibility:
Every machine must pass formal technical inspection before competing. Weight limits are strictly enforced, with a maximum tolerance of 1%.
Weight Classes:
- Featherweight: up to 8.0 kg (17.6 lbs)
- Middleweight: up to 15.0 kg (33.0 lbs)
- Heavyweight: up to 30.0 kg (66.0 lbs)
Roster & Structural Rules:
Team Roster: 2 to 6 registered members per team. Teams may include members from more than one college, provided everyone's student credentials are verified.
Dimensions: there is no limit on overall dimensions. The fully assembled robot must fit through the 4 ft × 4 ft arena access hatch without disassembly.
Walker Bonus: robots using true non-wheeled linear walking mechanisms get an extra 10% weight allowance above their class limit.
Cluster Bots: a team may deploy multiple sub-units under one entry. The combined mass and dimensions of all active sub-units must stay within the class limits.
Technical, Power & Weapon Regulations:
Control Systems & Radio:
Radio Protocol: 2.4 GHz digital spread-spectrum systems with frequency-hopping channels.
Prohibited Control: tethered remote connections and fully autonomous robots are strictly prohibited.
Fail-Safe Requirement: all drive systems and weapon throttles must return to neutral/zero power immediately if the transmitter signal is lost or interrupted.
Electrical Power & Battery Shielding:
Voltage Cap: electric drive systems only. The potential between any two electrical points must not exceed 36 V DC.
Engines: internal combustion engines (ICE) are banned.
Battery Containment: every LiPo, LiFe or gel battery cell must be fully enclosed in a rigid enclosure of at least 2 mm steel or aluminium plate, to contain thermal runaway.
Mobility & Weapons:
Allowed Mobility:
- Wheels
- Treads
- Walking mechanisms
- Controlled hopping assemblies (maximum height clearance of 6 ft)
Prohibited Mobility:
- Vacuum pads
- Magnetic locks onto the arena floor
- Sticky treads
- Chemical adhesives
- Flight components
Permitted Weapons:
- Vertical and horizontal kinetic spinners and drums
- Pneumatic flippers
- Overhead hammers
- Lifters
- Hydraulic clamps
- Low-pressure regulated flamethrowers
Banned Weapons:
- Liquid sprayers
- High-voltage tasers
- Untethered projectiles
- Entangling nets or ropes
- Radio signal jammers
- Explosive charges
Weapon Spin-Down: every high-kinetic-energy spinning weapon must come to a complete stop within 60 seconds of signal cut-off or activation of the emergency stop switch.
Tournament Structure & Match Phases:
Phase 1: Tech Check & Safety Inspection:
Safety Verification: a robot is cleared to fight only after a mandatory check of:
- Fail-safe operation
- Battery containment
- Wire gauge and insulation
- Structural integrity
Official Weigh-In: robots are weighed on certified event scales. A robot over the tolerance must be modified immediately and re-tested.
Pit Setup: each team gets a dedicated pit station with regulated charging and safety equipment for repairs between matches.
Phase 2: League Trials (Round-Robin Pool Stage):
Match Duration: 3 minutes per bout.
Pool Grouping: teams are split into groups for round-robin fixtures, with at least 2 to 3 matches per team.
Scoring:
- TKO victory: 3 points
- Judges' decision victory: 2 points
- Draw / tie: 1 point
- Loss or disqualification: 0 points
Advancement: the top two teams by points in each pool advance to the Knockout Bracket.
Phase 3: Knockouts:
- Single-elimination bracket format
- 5 minutes per bout
- The hazard pit opens during the final 60 seconds
Phase 4: Grand Finale:
- The two finalists face off in a best-of-3 series.
- Each bout is 5 minutes long.
- If the series is tied 1–1, a final 3-minute Sudden Death Overtime round is played.
Victory Conditions, Judging & Conduct:
Match Outcomes & Arena Engagement:
Technical Knockout (TKO): declared if a robot cannot show controlled linear movement for 10 consecutive seconds when the referee asks.
Pinning Cap: clamping or pinning an opponent against the arena walls is limited to 15 seconds per occurrence. When the referee directs, the attacker must immediately back off by at least 3 ft.
Judges' Criteria (11 points total):
- Damage (5 points): structural and functional impact
- Aggression (3 points): frequency and severity of direct attacks
- Control (3 points): arena management and tactical positioning
Safety Regulations & Code of Conduct:
Pit Safety:
- All power locks and weapon locks/pins must stay inserted at all times outside the battle arena.
- Powering up active weapons inside the pit is strictly forbidden.
Sportsmanship: any of the following results in immediate team disqualification:
- Unprofessional conduct
- Verbal abuse toward officials
- Deliberate arena destruction
- Unsafe pit handling
Referee Authority: referees have final, unappealable authority over all match calls, TKO countdowns and safety disengagements.