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The Last Crew

competitionMumbai, Maharashtra, India
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Deadline: 09/09/2026

Opportunity brief

The Last Crew is an immersive pirate-themed escape room experience conducted as part of Zettaabyte 5.0. Teams will enter a mysterious ship, face a series of interactive challenges, make critical decisions and work together to uncover the secrets of the crew and find their way out before time runs out.

Event Details:

  • Date: 11 September 2026
  • Time: 10:00 AM
  • Venue: TRCAC, Dahisar East
  • Entry Fee: 100/-
  • Team Size: 2–4 members
  • Format: Offline, timed escape room experience
  • Duration: Approximately 10 minutes per team
  • Total Rounds: 4

Experience:

Teams will progress through a series of short, interactive trials designed around observation, teamwork, communication, quick thinking and decision-making.

The experience may include:

  • Chance-based challenges
  • Observation and memory challenges
  • Physical teamwork challenges
  • Quick-thinking mini-games
  • Team decisions and unexpected twists

Every team will receive a set of items at the beginning of the experience. Some of them may become useful later, while others may hold a purpose that is not immediately revealed.

Throughout the game, teams will have to work together, adapt to changing situations and make decisions that could affect their progress.

Game Format:

  • Each team will enter the escape room separately and will have a limited amount of time to complete the mission.
  • The experience consists of multiple rounds, with each round presenting a different challenge or situation. Successful completion allows the team to progress further and uncover pieces of the final objective.
  • The exact challenges, clues and twists will remain undisclosed until the team enters the room.

Rules:

  • Teams must consist of 2–4 members.
  • Participants must remain with their assigned team throughout the experience.
  • Players must follow the instructions given by the volunteers.
  • Props and game materials must be handled carefully.
  • Physical force, damaging the venue or deliberately interfering with game equipment is prohibited.
  • Participants may not reveal clues or solutions to teams waiting to play.
  • The use of phones or external assistance during the experience is not permitted unless specifically allowed by the organizers.
  • Any attempt to bypass or intentionally disrupt a challenge may result in disqualification.
  • The organizers' decision will be final.

Judging Criteria:

  • Teams will be ranked based on their ability to complete the escape room within the allotted time.
  • The primary judging factor will be the total time taken to successfully complete the mission.
  • Penalties may be added for failed challenges, incorrect actions or specific rule violations during the game.
  • The final ranking will be determined using the total completion time after applicable penalties have been added.
  • Teams that successfully complete the final objective within the given time will be eligible for the winning positions.
  • If two or more teams have the same final time, the team that completed the final objective first will receive the higher position and the number of penalties they have received will also be compared.
  • Teams that fail to complete the final objective within the allotted time will not qualify for the winning positions.
  • The organizers' decision regarding challenge completion, penalties and final rankings will be final.
  • ⁠Only First 10 Teams will be selected to participate.

Eligibility:

The event is open to college students who enjoy teamwork, problem-solving, challenges and immersive experiences. No prior escape room experience is required.

Trust your crew. Watch your back. Find the way out.

The ship is waiting.

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