Opportunity brief
Line-O-Mania is a robotics contest where teams build autonomous robot capable of following a pre-defined path on a contrast background. The track will be black and white and include challenges such as bends, loop, sharp turns, junctions, dotted lines, and dead-ends. The bots will require precise navigation to reach the end point in the shortest possible time. In addition, a special element will be introduced in the track, which will be disclosed only on the day of the event, adding an extra layer of challenge and unpredictibility.
Team Formation Rules:
- One participant cannot be in more than one team.
- Each team must have a unique team name.
- No restriction on the number of teams from a college.
- Inter-college teams are allowed.
- Only one member selected by the team will be allowed to perform hand touch to the bot (if required)
- Each team must appoint a Team Leader (all communication via leader).
- Team Leader must be present during the run.
Track Specifications:
- Track layout will be disclosed on the spot.
- Line: 3cm wide on black and white contrast track.
- Start and end points will be different.
- Track material: Flex sheets made of PVC
Bot Specifications:
- Robots must be completely autonomous, no remote controlled bots allowed.
- Pre-run inspection will be conducted.
- No pneumatics, hydraulics, or harmful mechanisms allowed.
- No pre-made kits or Lego kits permitted.
- Maximum DC voltage ≤ 12V between any two circuit points.
- If the bot malfunctions, a short repair timeout of 30 secs can be opted for. Runtime will resume after 30 seconds or whenever the team is ready.
Conduction Rules:
- Damaging the arena will lead to instant disqualification.
- If the bot leaves the track or requires intervention → restart from the previous checkpoint. Only Five (5) such penalties are allowed. After the 5th penalty the bot will get disqualified.
- 1 minute allowed for sensor calibration before run; timer starts regardless after this.
- Violation of rules may lead to disqualification.
- The judge's decision will be final and binding.
- Misbehaviour will lead to immediate disqualification.
Judging & Scoring:
- Scoring System: (600 - Time taken in seconds) - (Penalties + Skips)
- Bonus points for completing the track.
- Skipped checkpoints = time penalty
- Maximum 2 figures/obstacles can be skipped; beyond that, all figures/obstacles have to be cleared or the team may choose to end their run.
- If the bot exits the arena, the team will have to restart from their last checkpoint with a penalty.
Note: Rules may be subject to change according to the circumstances