About the role
All that you need to know about Robo Sumo
RoboSumo Competition – Rules & Guidelines
Overview:
- RoboSumo is a robot combat competition where manually controlled robots compete to push their opponent out of the designated arena while defending themselves.
- The team with the most points wins. In case of a tie, a special round will determine the winner.
Gameplay:
- Round Duration: Two halves, each lasting 2 minutes (subject to change).
- Starting Positions: Robots start outside the arena.
- Objective: Push the opponent's robot out of the ring to score points.
- Post-Point Resumption: After scoring, robots return to their starting positions.
- Out-of-Bounds: A robot is considered out if more than 50% of its body crosses the arena boundary
Technical Timeout:
- Each team can claim one technical timeout per round (maximum 2 minutes).
- Can only be used if the robot is damaged during the match.
Scoring:
- 1 Point: Awarded when a robot pushes the opponent out of the ring.
- Simultaneous Elimination: Both teams receive 1 point if both robots go out together.
- Early Game End: If a team reaches a 7-0 lead, the game ends immediately.
- Tie: A special sudden-death round determines the winner.
Robot Specifications:
Dimensions:
- Maximum Length: 350 mm
- Maximum Width: 350 mm
- Maximum Height: 300 mm
- Maximum Weight: 5 kg
Control:
- Can be wired or wireless.
- If wired, the cable must be at least 2 meters long.
Battery:
- Only up to 4S LiPo batteries are allowed.
- Higher voltage batteries are strictly prohibited.
Arena Specifications:
- Arena Size: 3m x 3m
- Playable Area: A central 1.5m diameter ring.
- Starting Positions: Robots begin outside the ring.
Technical Timeout:
- Each team gets one technical timeout per round (max 2 minutes).
- Only allowed if the robot suffers damage during the match.
Rules & Regulations:
- Timely Arrival: Late teams may be eliminated.
- Team Size: Maximum 4 members per team.
- Robot Handler: Only one team member controls the robot; others must stay outside the game zone.
- Match Format: Knockout format.
- Misbehavior: Any misconduct may lead to disqualification.
- Interference: Damaging other robots or the arena results in immediate disqualification.
- Final Decision: Judges and organizers have final say on all matters.
Disqualification:
- Deliberate damage to robots or the arena.
- Violation of robot specifications or gameplay rules.
Judges' Authority:
- Judges have final authority over all game matters.
- Their decisions cannot be contested.
Special Round (Tie-Breaker):
- If the match ends in a tie, a sudden death round will determine the winner.
- The exact rules will be announced on the event day.
Conclusion:
- The team that scores the most points wins the match. If a team reaches a 7-0 lead, they win instantly.
- The competition will be conducted fairly and competitively, and all final decisions rest with the Organizing Committee